Research


Books


Book Chapters


Journal Articles


Refereed Conference Proceedings

  • Klopfer, E., K. Squire and H. Jenkins. 2002. Environmental Detectives  PDAs as a Window into a Virtual Simulated World. International Workshop on Wireless and Mobile Technologies in Education.
  • Klopfer, E., K. Squire, and H. Jenkins. 2003. Augmented Reality Simulations on PDAs.  American Education Research Association (AERA), Chicago 2003.
  • Squire, K.D. (2004). Video games and next-generation learners. Paper published in the Proceedings of Education and Information Systems Conference, Orlando, FL.
  • Squire, K., E. Klopfer, S. Barab, and C. Dede. 2004. Virtual and Augmented Reality Simulations in Education.  American Education Research Association (AERA) 2004
  • Yoon, S. & Klopfer, E. 2005.Using palm technology in participatory simulations: A new take on ubiquitous and accessible mobile computing. Paper presented at the annual meeting of the American Educational Research Association, Montreal, PQ. 2005.
  • Klopfer, E., J. Perry, K. Squire, M. Jan. 2005, Collaborative Learning through Augmented Reality Role Playing.  Paper presented at the conference on Computer Supported Collaborative Learning, Taiwan. 2005.
  • Klopfer, E., J. Perry, K. Squire, M. Jan. 2005 Mystery at the Museum – A Collaborative Game for Museum Education.  Paper presented at the conference on Computer Supported Collaborative Learning, Taiwan. 2005


Conference Presentations

  • Squire, K.D. (2005). “The higher education of gaming.” Presentation made to the annual meeting of the digital games research association, Vancouver CA.
  • Squire, K. (2005). Educating the Fighter. Research on Digital Games and Learning. Symposium at the annual meeting of the American Educational Research Association, April 2005. Montreal, CA.
  • Squire, K. (2005). Mad City Murder.
  • Squire, K.D. (2004). Video games and next-generation learners. Presentation made at the Annual Education and Information Systems Conference, Orlando, FL.
  • Squire, K. & Barab, S.A. (2004). Replaying history. Presentation made at the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press.
  • Squire, K.D. (2004). Games and learning. Session chair and discussant. In Like It or Not, They’re Here to Stay: Research on Digital Games and Learning. Symposium at the annual meeting of the American Educational Research Association, April 14, 2004. San Diego, CA.
  • Squire, K.D. & Klopfer, E. (2004). Recruiting scientific identities. In Race, Gender, Class, Language and Culture in Multi-user Virtual Environments symposium at the annual meeting of the American Educational Research Association, April 15, 2004. San Diego, CA.


Workshops

  • October 2006, Serious Games Summit, Keynote Speaker, Washington DC.
  • August 2005, Children’s Learning in a Digital World Conference, Brock College, Saint Catherines, Canada.
  • June 2005,  “What Media Educators Need to Know About Games and Learning,” National Media Education Conference: Giving Voice to a Diverse Nation, San Francisco, CA.
  • June 2005,   Video Games, Learning and Society Conference, University of Wisconsin, Madison, Wisconsin.
  • May 2005, Co-organizer and Host, The Education Arcade Conference, Electronic Entertainment Expo, Los Angeles, CA
  • April 2005, “Why Video Games Are Good For You,” Virtual Learning? Conference, University of Bristol, Bristol, UK.
  • March 2005,  Moderator, “Serious Games Five Years Out”, Serious Games Conference, San Francisco, CA.
  • February 2005, Panelist, “Game Power - as Games Crossover into Music, TV, Movie, Mobile, Advertainment & Custom Branded Experience,” Digital Hollywood Media Summit, New York, New York.
  • January 2005, “Spoilers, Bloggers, Modders, and Thieves: Participatory Culture in the Age of Media Convergence,” Humlab, Umea University, Umea, Sweden.
  • January 2005, “Enter the Education Arcade,” Nokea Corporation, Hellsinki, Finland.
  • November 2004, “A Revolution in Education,” Wellsley College, Wellsley, MA
  • June 2004, “Enter the Education Arcade,” Simon Frasier University, Vancouver, Canada.
  • June 2004, Keynote Address, “Spoilers, Bloggers, Modders, and Thieves: Participatory Culture in the Age of Media Convergence,” New Media Conference, Vancouver, Canada.
  • June 2004, “Spoilers, Bloggers, Modders, and Thieves: Participatory Culture in the Age of Media Convergence,” The Photography Workshop, New York University, New York, NY
  • June 2004, Plenary Speaker, Interaction Design and Children Conference, University of Maryland, College Park, MD.
  • March 2004, “Enter the Education Arcade,” Consortium for School Networking, Washington DC
  • “Assessing the Impact of Educational Games.” Invited presentation at the Microsoft Faculty Research Summit, July 25, 2003.
  • “Second Year Results From the Games-to-Teach Project.” Invited presentation at the Microsoft Faculty Research Summit, July 24, 2003.
  • Supercharged! Teaching Electromagnetism with Computer Games.” Invited presentation to The Annual Meeting of the Learning Federation. December 5, 2002.
  • “New perspectives on games in policy making.” Presented to the serious games workshop, Woodrow Wilson Foundation, Washington: DC, Februrary.
  • “The Future of Games and Education” Invited Panelist at the Game On: Exploring the Potential of Computer Games in Learning, Edinburgh, Scotland, November 22, 2002.
  • “The Games-to-Teach Project.” Game On: Exploring the Potential of Computer Games in Learning, Edinburgh, Scotland, November 21, 2002.
  • “Games-to-Teach: An MIT Workshop.” Workshop prepared with Eric Klopfer,  International Conference of the Learning Sciences, October, 2002.


Journalist Publications, Columns, Commentaries and Reviews

  • "Empowering Children in the Digital Age: Towards a Radical Media Pedagogy." Radical Teacher, Number 50, Spring, 1997.
  • "Professor Jenkins Goes to Washington." Harpers Magazine, July 1999.
  • "Lessons from Littleton: What Congress Doesn't Want to Hear About Youth and Media." Independent Schools, Winter 2000.
  • "Art Form for the Digital Age." Technology Review, September/October 2000
  • "The Kids Are Alright Online." Technology Review, January/Febuary 2001.
  • "Good News, Bad News." Technology Review, September 2001.
  • "Game Theory", Technology Review, March 2002.
  • “Playing Together, Staying Together.” Computer Games. April, 2003.
  • “The Limbaugh Baby.” Computer Games. May, 2003.
  • “SimTreadmill.” Computer Games. June, 2003.
  • “Democratizing Games.” Computer Games. August, 2003.
  • "Video Game Virtue." Technology Review. August, 2003.
  • “Understanding Civilization III.” Computer Games.  September, 2003.
  • “Refreshing.” Computer Games.  October, 2003.
  • "To Inform AND Entertain." The Ivory Tower, International Game Developers Association, October 2003
  • “Meaningful Violence.” Computer Games. November, 2003.
  • "War Games." Techonology Review. November, 2003.
  • “Polyrhythms.” Computer Games. December, 2003.
  • “Star Wars Galaxies.” Computer Games. January 2004.
  • “Role Playing.” Computer Games. February 2004.
  • "The War Between Effects and Meaning: Rethinking Video Game Violence." Independent Schools, Spring 2004.
  • "Why Heather Can Write." Techonology Review, Febuary 2004
  • “Game genres.” Computer Games. March 2004.
  • “     .“ Computer Games. April 2004.
  • “     .” Computer Games. May 2004.
  • “Co-opting Co-op.” Computer Games. June 2004.
  • “Becoming a Full Spectrum Warrior.” Computer Games. July 2004.
  •  “Playing Blind.” Computer Games. August, 2004.
  • “     .” Computer Games. September 2004.
  • "The Myths of Growing Up Online." Technology Review, September 2004.
  • “Sound and Vision.” Computer Games. October 2004.
  • “Spacing Out.” Computer Games. November 2004.
  • "Chasing Bee's, Without a Hive Mind." Computer Games. Technology Review, December 2004
  • “Realism? (Doesn’t Equal) Reality.” Computer Games. December 2004.
  • “Theory Theories.” Computer Games. January 2005.
  • “Suiting Up.” Computer Games. February 2005.
  • “Simulating Experience.” Computer Games. March 2005.
  • “Creative Gamers.” Computer Games. April 2005.
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