Research
Posted January 5th, 2007 by ravi
- Convergence Culture: Where Old and New Media Collide (New York: NYU Press, August 2006).
- Klopfer, E. 2006. Handheld Simulation Games for Learning, In Press for E. Soloway. Untitled
- Squire, K.D. (2005). Game-based learning: The present and future of state of the field. Report to the Masie Consortium.
- Klopfer, E. & Squire, K., Jenkins, H. (2004). Environmental Detectives: PDAs as a Window into a Virtual Simulated World. Kerres, M., Kalz, M., Stratmann, J., de Witt, C. Eds., Didaktik der notebook-universität, (pp.259-274). Münster:Waxmann Verlag.
- Jenkins, H. Squire, K. & Tan, P. (2003). You Can’t Bring That Game To School!: Designing Supercharged! In B. Laurel (Ed.) Design research. (pp. 244-252). Cambridge, MIT Press.
- Holland, W., Jenkins, H. & Squire, K. Theory by Design (2003). In Perron, B., and Wolf, M. (Eds). Video game theory reader. (pp. 25-46). London: Routledge.
- “Interactive Audiences?: The 'Collective Intelligence' of Media Fans” in Dan Harries (ed.), The New Media Book, (London: British Film Institute, 2002)
- Jenkins, H. and Squire, K. (2002) Art of contested spaces. In King, L. (Ed.), Game on: The history and culture of video games (pp. 64-75). New York: Universe Publishing.
- Squire, K.D. (2002). Rethinking the role of games in Education. Game Studies, 2(1)
- Games-to-Teach Team. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-33.
- Jenkins, H., Klopfer, E., Squire, K. & Tan, P. (2003). Entering the education arcade. Computers in Entertainment 1(1), 17-17.
- Squire, K.D., Makinster, J., Barnett, M., Barab, A.L., & Barab, S.A. (2003). Designed Curriculum and Local Culture: Acknowledging the Primacy of Classroom Culture. Science Education. 87,1– 22.
- Squire, K. (2003). Video games in education. International Journal of Intelligent Simulations and Gaming (2) 1.
- Klopfer, E. S. Yoon, and L. Rivas. 2004 Comparative Analysis of Palm and Wearable Computers for Participatory Simulations. Journal of Computer Assisted Learning 20, 347-359.
- Jenkins, H. & Squire, K (2004). Harnessing the power of games in education. Insight (3)1, 5-33.
- Squire, K.D. (2004). Sid Meier’s Civilization III. Simulations and Gaming, 35(1): 135-140.
- Squire, K.D. (2005). Recessitating educational technology research: design based research as a new research paradigm. Educational Technology 45(1), 8-14.
- Squire, K.D. (2005). Changing the Game: What Happens When Video Games Enter the Classroom?. Innovate 1(6).
- Squire, K.D. & Steinkuhler, C.A. (2005). Meet the gamers: Games as sites for new information literacies. Library Journal.
- Klopfer, E. and S. Yoon. 2005. Developing Games and Simulations for Today and Tomorrow's Tech Savvy Youth. Tech Trends. 49(3) 33-41.
- Klopfer, E. and K. Squire. 2005. Environmental Detectives – The Development of an Augmented Reality Platform for Environmental Simulations. In Press for Educational Technology Research and Development.
- Klopfer, E. and K. Squire. Case Study Analysis of Augmented Reality Simulations on Handheld Computers. In Press for The Journal of the Learning Sciences.
- Rosenbaum, E., Klopfer, E., and Perry, J. (2006). On Location Learning: Authentic Applied Science with Networked Augmented Realities. In Press for Journal of Science Education and Technology.
- Klopfer, E. (2006). Blurring Lines with Mobile Learning Games. In Press for Educational Technology Magazine
- Squire, K.D. (in press). From content to context: Videogames as designed experiences. To appear in Educational Researcher.
- Squire, K., D. & Klopfer, E. (in press). Augmented Reality Games on Handheld Computers, Journal of the Learning Sciences.
- Klopfer, E. & Squire, K. (in press). Developing a platform for augmented reality gaming. To appear in Educational Technology Research & Development.
- Squire, K.D. & Jan, M. (in press). Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. To appear in Journal of Science Education and Technology.
- Squire, K.D. (in press). Game-Based Learning: An emerging paradigm of instruction. To appear in Performance Improvement Quarterly. ;
Refereed Conference Proceedings
- Klopfer, E., K. Squire and H. Jenkins. 2002. Environmental Detectives PDAs as a Window into a Virtual Simulated World. International Workshop on Wireless and Mobile Technologies in Education.
- Klopfer, E., K. Squire, and H. Jenkins. 2003. Augmented Reality Simulations on PDAs. American Education Research Association (AERA), Chicago 2003.
- Squire, K.D. (2004). Video games and next-generation learners. Paper published in the Proceedings of Education and Information Systems Conference, Orlando, FL.
- Squire, K., E. Klopfer, S. Barab, and C. Dede. 2004. Virtual and Augmented Reality Simulations in Education. American Education Research Association (AERA) 2004
- Yoon, S. & Klopfer, E. 2005.Using palm technology in participatory simulations: A new take on ubiquitous and accessible mobile computing. Paper presented at the annual meeting of the American Educational Research Association, Montreal, PQ. 2005.
- Klopfer, E., J. Perry, K. Squire, M. Jan. 2005, Collaborative Learning through Augmented Reality Role Playing. Paper presented at the conference on Computer Supported Collaborative Learning, Taiwan. 2005.
- Klopfer, E., J. Perry, K. Squire, M. Jan. 2005 Mystery at the Museum – A Collaborative Game for Museum Education. Paper presented at the conference on Computer Supported Collaborative Learning, Taiwan. 2005
- Squire, K.D. (2005). “The higher education of gaming.” Presentation made to the annual meeting of the digital games research association, Vancouver CA.
- Squire, K. (2005). Educating the Fighter. Research on Digital Games and Learning. Symposium at the annual meeting of the American Educational Research Association, April 2005. Montreal, CA.
- Squire, K. (2005). Mad City Murder.
- Squire, K.D. (2004). Video games and next-generation learners. Presentation made at the Annual Education and Information Systems Conference, Orlando, FL.
- Squire, K. & Barab, S.A. (2004). Replaying history. Presentation made at the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press.
- Squire, K.D. (2004). Games and learning. Session chair and discussant. In Like It or Not, They’re Here to Stay: Research on Digital Games and Learning. Symposium at the annual meeting of the American Educational Research Association, April 14, 2004. San Diego, CA.
- Squire, K.D. & Klopfer, E. (2004). Recruiting scientific identities. In Race, Gender, Class, Language and Culture in Multi-user Virtual Environments symposium at the annual meeting of the American Educational Research Association, April 15, 2004. San Diego, CA.
- October 2006, Serious Games Summit, Keynote Speaker, Washington DC.
- August 2005, Children’s Learning in a Digital World Conference, Brock College, Saint Catherines, Canada.
- June 2005, “What Media Educators Need to Know About Games and Learning,” National Media Education Conference: Giving Voice to a Diverse Nation, San Francisco, CA.
- June 2005, Video Games, Learning and Society Conference, University of Wisconsin, Madison, Wisconsin.
- May 2005, Co-organizer and Host, The Education Arcade Conference, Electronic Entertainment Expo, Los Angeles, CA
- April 2005, “Why Video Games Are Good For You,” Virtual Learning? Conference, University of Bristol, Bristol, UK.
- March 2005, Moderator, “Serious Games Five Years Out”, Serious Games Conference, San Francisco, CA.
- February 2005, Panelist, “Game Power - as Games Crossover into Music, TV, Movie, Mobile, Advertainment & Custom Branded Experience,” Digital Hollywood Media Summit, New York, New York.
- January 2005, “Spoilers, Bloggers, Modders, and Thieves: Participatory Culture in the Age of Media Convergence,” Humlab, Umea University, Umea, Sweden.
- January 2005, “Enter the Education Arcade,” Nokea Corporation, Hellsinki, Finland.
- November 2004, “A Revolution in Education,” Wellsley College, Wellsley, MA
- June 2004, “Enter the Education Arcade,” Simon Frasier University, Vancouver, Canada.
- June 2004, Keynote Address, “Spoilers, Bloggers, Modders, and Thieves: Participatory Culture in the Age of Media Convergence,” New Media Conference, Vancouver, Canada.
- June 2004, “Spoilers, Bloggers, Modders, and Thieves: Participatory Culture in the Age of Media Convergence,” The Photography Workshop, New York University, New York, NY
- June 2004, Plenary Speaker, Interaction Design and Children Conference, University of Maryland, College Park, MD.
- March 2004, “Enter the Education Arcade,” Consortium for School Networking, Washington DC
- “Assessing the Impact of Educational Games.” Invited presentation at the Microsoft Faculty Research Summit, July 25, 2003.
- “Second Year Results From the Games-to-Teach Project.” Invited presentation at the Microsoft Faculty Research Summit, July 24, 2003.
- “Supercharged! Teaching Electromagnetism with Computer Games.” Invited presentation to The Annual Meeting of the Learning Federation. December 5, 2002.
- “New perspectives on games in policy making.” Presented to the serious games workshop, Woodrow Wilson Foundation, Washington: DC, Februrary.
- “The Future of Games and Education” Invited Panelist at the Game On: Exploring the Potential of Computer Games in Learning, Edinburgh, Scotland, November 22, 2002.
- “The Games-to-Teach Project.” Game On: Exploring the Potential of Computer Games in Learning, Edinburgh, Scotland, November 21, 2002.
- “Games-to-Teach: An MIT Workshop.” Workshop prepared with Eric Klopfer, International Conference of the Learning Sciences, October, 2002.
Journalist Publications, Columns, Commentaries and Reviews
- "Empowering Children in the Digital Age: Towards a Radical Media Pedagogy." Radical Teacher, Number 50, Spring, 1997.
- "Professor Jenkins Goes to Washington." Harpers Magazine, July 1999.
- "Lessons from Littleton: What Congress Doesn't Want to Hear About Youth and Media." Independent Schools, Winter 2000.
- "Art Form for the Digital Age." Technology Review, September/October 2000
- "The Kids Are Alright Online." Technology Review, January/Febuary 2001.
- "Good News, Bad News." Technology Review, September 2001.
- "Game Theory", Technology Review, March 2002.
- “Playing Together, Staying Together.” Computer Games. April, 2003.
- “The Limbaugh Baby.” Computer Games. May, 2003.
- “SimTreadmill.” Computer Games. June, 2003.
- “Democratizing Games.” Computer Games. August, 2003.
- "Video Game Virtue." Technology Review. August, 2003.
- “Understanding Civilization III.” Computer Games. September, 2003.
- “Refreshing.” Computer Games. October, 2003.
- "To Inform AND Entertain." The Ivory Tower, International Game Developers Association, October 2003
- “Meaningful Violence.” Computer Games. November, 2003.
- "War Games." Techonology Review. November, 2003.
- “Polyrhythms.” Computer Games. December, 2003.
- “Star Wars Galaxies.” Computer Games. January 2004.
- “Role Playing.” Computer Games. February 2004.
- "The War Between Effects and Meaning: Rethinking Video Game Violence." Independent Schools, Spring 2004.
- "Why Heather Can Write." Techonology Review, Febuary 2004
- “Game genres.” Computer Games. March 2004.
- “ .“ Computer Games. April 2004.
- “ .” Computer Games. May 2004.
- “Co-opting Co-op.” Computer Games. June 2004.
- “Becoming a Full Spectrum Warrior.” Computer Games. July 2004.
- “Playing Blind.” Computer Games. August, 2004.
- “ .” Computer Games. September 2004.
- "The Myths of Growing Up Online." Technology Review, September 2004.
- “Sound and Vision.” Computer Games. October 2004.
- “Spacing Out.” Computer Games. November 2004.
- "Chasing Bee's, Without a Hive Mind." Computer Games. Technology Review, December 2004
- “Realism? (Doesn’t Equal) Reality.” Computer Games. December 2004.
- “Theory Theories.” Computer Games. January 2005.
- “Suiting Up.” Computer Games. February 2005.
- “Simulating Experience.” Computer Games. March 2005.
- “Creative Gamers.” Computer Games. April 2005.
- “Gaming in Higher Education: Part 1; Part 2; Part 3.” December, 2000.
- “Retro Fashion + Handheld Gaming = Geeky Cool” November, 2000.
- “The Most Fun You Can Have with Model Railroads..., September 24, 2000
- “Sheep: Fast Paced Old School Action Game, January 2001
- “Sid Meier's Pirates, November 2, 2000
- “Shenmue: February 6, 2001
- “Alice: American MgGee's Ambitious Undertaking, January 18, 2001
- “Lego Team Alpha January 4, 2001
- “Civilization III. October 31, 2001
- “Book Review: Utopian Entrepneur,” November 7, 2001
- “Book Review: Digital Game-Based Learning,” n.d.
- “Book Review: Steven Kent,” n.d.
- “Book Review: Trigger Happy,” n.d.
- “Book Review: Revolutionaries at Sony.” December 23, 2000
- “A Gamer's Guide to a Parent's Guide to Video Games,” December, 1999