International Games and Learning Forum
Shanghai, China
Monday, 7 January and Tuesday, 8 January 2008
Organized by the Massachusetts Institute of Technology and Peking University
Made Possible by Generous Support from the Hewlett Foundation
Monday, 7 January
| 2:00-2:30 p.m |
Welcome
— Alex CHISHOLM, MIT
— WANG Qiong, Peking University
|
| 2:30-3:45 p.m. |
Games and Culture: General Discussion of the Key Market Dynamics, Cultural
Implications, and Impact on Youth
- What are key market dynamics, cultural implications, and impact on youth?
- How is Chinese game culture similar to and how does it differ from other “game
cultures” around the world?
- What are the important, if not unique social and cultural aspects of games in China?
- How are unique elements of Chinese culture and games preserved as social andcultural products are circulated in a global marketplace?
- How do those compare to other Asian game cultures and markets?
Panelists
— Monte SINGMAN, Radiance
— Sean WANG, Xbox-Microsoft China
— Bill PANG, NetEase
— Moderator: SHANG Junjie, Peking University
|
| 3:45-4:00 p.m. |
Break |
| 4:00-4:30 p.m. |
International Games Demonstration: The Games We Like to Play
- What games do we like to play and why?
- What are some of the differences across genres and play patterns that excite gamers?
- Note: This session is a brief overview of a set of games that will be available for all
conference participants to play during the reception at 6:00 p.m.
Panelists
— CHEN WeiChao, Peking University
— Ravi PURUSHOTMA, MIT
— Andy BLANCO, Harvard
— Moderator: KONG Liang, Peking University
|
| 4:30-6:00 p.m. |
Game Technologies and Markets: Development Platforms and Distribution Channels
- What are the key similarities/differences in game technologies and platforms in
regional markets around the globe?
- How do the installed bases of proprietary platforms v. PC v. mobile technologies
compare across countries? What opportunities and challenges do these
similarities/differences present designers and distributors?
- How does the strategy for a truly international title differ from plans around titles that
are designed for one market and simply “localized” to others?
- What are some opportunities for open source and shared tools and content in supporting collaboration and innovation across markets?
- How do game companies identify talent and train professionals to fuel the economic and creative engines of this exploding new media form?
Panelists
— Bill WANG, Perfect World
— ZHENG Dawei, National Center for Education Technology
— Gary MI, Radiance Digital
— Moderator: Alex CHISHOLM, MIT
|
| 6:00-8:00 p.m. |
Cocktail Reception with Games to Play |
Tuesday, 8 January
| 7:30-9:00 a.m. |
Continental Breakfast
|
| 9:00-9:30 a.m. |
Sponsor Welcome
-Marshal SMITH, Hewlett Foundation
|
| 9:30-10:30 a.m. |
Keynote: Games and Learning in the 21st Century
-Henry Jenkins, MIT
Further Readings:
|
| 10:30-10:45 a.m. |
Break
|
| 10:45-12:30 p.m. |
Games and Learning: An Overview of the Current International Research Field
- How can games be used for teaching and learning?
- What are some interesting examples of games being used in education?
- What materials need to be developed for teachers and students to support the use of games for learning?
- How do we evaluate student performance either within or outside of learning games experiences?
- What have we learned through early research around games being used in teaching and learning?
- What are the near- and long-term priorities for enlarging the research in this area?
- What are some specific opportunities within countries and across borders?
Panelists
— Sasha BARAB, Indiana University
— LI Yi, Nanjing Normal University
— PAN Zhigeng, Zhejiang University
— Moderator: Eric KLOPFER, MIT
Further Readings
|
| 12:30-2:00 p.m. |
Working Lunch
Note: Tables at Red Chopsticks will be organized around special topics and interests:
- Game Cultures, Technologies, and Markets
- Learning Games Research
- Learning Games Design
- Game-Based Language Learning
- New Media Literacies
|
| 2:00-3:15 p.m. |
Design and Development of Games for Learning
- What are the creative and pedagogical elements to consider in designing learning games?
- Do we design for the classroom or for independent, out-of-school play?
- How can open tools and architectures be developed to support the creation of a larger set of educational games, both in China and across the globe?
Panelists
— ZHAO Yong, Michigan State University
— Howard WONG, Modern Education Networks
— Nathan CHOW, Shih Hsin University and Red Mushroom Studios
— Moderator: Scot OSTERWEIL, MIT
Further Readings
|
| 3:15-4:30 p.m. |
Games and Language Learning: Key Issues and Emerging Opportunities
- What does an effective, creative language learning game design look like?
- What technologies best support language learning in gaming environments?
- What are specific opportunities through game design and emerging technologies that help to address or support key challenges in modern language learning?
- How could such games leverage open resources to move across markets and platforms, supporting the learning of many languages while engaging large international communities of learners?
Panelists
— ZHANG Lianzhong, National Center for Educational Research
— JIA Jiyou, Peking University
— Ravi PURUSHOTMA, MIT
— Moderator: Julian WHEATLEY, MIT
Further Reading
|
| 4:30-5:45 p.m. |
Catalyzing Long-Term Growth in Research and Opportunities for International
Collaboration
- What are some interesting early case studies in international collaboration around
game design and distribution, educational media development, and/or language
learning?
- What are some strategies to identify areas for international collaboration given diverse sets of national priorities and interests?
- What roles do governments, foundations, and companies play in providing both mechanisms and funding to encourage collaboration?
- How does collaboration support both commercial and open source opportunities?
Panelists
— Gilbert CHOY, Sunwah Education Foundation
— Phoenix WANG, Hewlett Foundation
— TEO Chor Guan, Singapore-MIT GAMBIT GameLab
— Moderator: WANG Qiong, Peking University
|
| 5:45-6:00 p.m. |
Closing Remarks
— Alex CHISHOLM, MIT |