International Games and Learning Forum in Shanghai, China

International Games and Learning Forum
Shanghai, China

Monday, 7 January and Tuesday, 8 January 2008
Organized by the Massachusetts Institute of Technology and Peking University
Made Possible by Generous Support from the Hewlett Foundation

Monday, 7 January


2:00-2:30 p.m

Welcome

— Alex CHISHOLM, MIT
— WANG Qiong, Peking University

2:30-3:45 p.m.

Games and Culture: General Discussion of the Key Market Dynamics, Cultural
Implications, and Impact on Youth

  • What are key market dynamics, cultural implications, and impact on youth?
  • How is Chinese game culture similar to and how does it differ from other “game
    cultures” around the world?
  • What are the important, if not unique social and cultural aspects of games in China?
  • How are unique elements of Chinese culture and games preserved as social andcultural products are circulated in a global marketplace?
  • How do those compare to other Asian game cultures and markets?

Panelists
— Monte SINGMAN, Radiance
— Sean WANG, Xbox-Microsoft China
— Bill PANG, NetEase
— Moderator: SHANG Junjie, Peking University

3:45-4:00 p.m. Break
4:00-4:30 p.m.

International Games Demonstration: The Games We Like to Play

  • What games do we like to play and why?
  • What are some of the differences across genres and play patterns that excite gamers?
  • Note: This session is a brief overview of a set of games that will be available for all
    conference participants to play during the reception at 6:00 p.m.

Panelists
— CHEN WeiChao, Peking University
— Ravi PURUSHOTMA, MIT
— Andy BLANCO, Harvard
— Moderator: KONG Liang, Peking University

4:30-6:00 p.m.

Game Technologies and Markets: Development Platforms and Distribution Channels

  • What are the key similarities/differences in game technologies and platforms in
    regional markets around the globe?
  • How do the installed bases of proprietary platforms v. PC v. mobile technologies
    compare across countries? What opportunities and challenges do these
    similarities/differences present designers and distributors?
  • How does the strategy for a truly international title differ from plans around titles that
    are designed for one market and simply “localized” to others?
  • What are some opportunities for open source and shared tools and content in supporting collaboration and innovation across markets?
  • How do game companies identify talent and train professionals to fuel the economic and creative engines of this exploding new media form?

Panelists
— Bill WANG, Perfect World
— ZHENG Dawei, National Center for Education Technology
— Gary MI, Radiance Digital
— Moderator: Alex CHISHOLM, MIT

6:00-8:00 p.m. Cocktail Reception with Games to Play

 

 

Tuesday, 8 January


7:30-9:00 a.m.

Continental Breakfast

 

9:00-9:30 a.m.

Sponsor Welcome

-Marshal SMITH, Hewlett Foundation

 

9:30-10:30 a.m.

Keynote: Games and Learning in the 21st Century

-Henry Jenkins, MIT

Further Readings:

 

10:30-10:45 a.m.

Break

 

10:45-12:30 p.m.

Games and Learning: An Overview of the Current International Research Field

  • How can games be used for teaching and learning?
  • What are some interesting examples of games being used in education?
  • What materials need to be developed for teachers and students to support the use of games for learning?
  • How do we evaluate student performance either within or outside of learning games experiences?
  • What have we learned through early research around games being used in teaching and learning?
  • What are the near- and long-term priorities for enlarging the research in this area?
  • What are some specific opportunities within countries and across borders?

Panelists
— Sasha BARAB, Indiana University
— LI Yi, Nanjing Normal University
— PAN Zhigeng, Zhejiang University
— Moderator: Eric KLOPFER, MIT

Further Readings

 

12:30-2:00 p.m.

Working Lunch

Note: Tables at Red Chopsticks will be organized around special topics and interests:

  • Game Cultures, Technologies, and Markets
  • Learning Games Research
  • Learning Games Design
  • Game-Based Language Learning
  • New Media Literacies

 

2:00-3:15 p.m.

Design and Development of Games for Learning

  • What are the creative and pedagogical elements to consider in designing learning games?
  • Do we design for the classroom or for independent, out-of-school play?
  • How can open tools and architectures be developed to support the creation of a larger set of educational games, both in China and across the globe?

Panelists
— ZHAO Yong, Michigan State University
— Howard WONG, Modern Education Networks
— Nathan CHOW, Shih Hsin University and Red Mushroom Studios
— Moderator: Scot OSTERWEIL, MIT

Further Readings

 

3:15-4:30 p.m.

Games and Language Learning: Key Issues and Emerging Opportunities

  • What does an effective, creative language learning game design look like?
  • What technologies best support language learning in gaming environments?
  • What are specific opportunities through game design and emerging technologies that help to address or support key challenges in modern language learning?
  • How could such games leverage open resources to move across markets and platforms, supporting the learning of many languages while engaging large international communities of learners?

Panelists
— ZHANG Lianzhong, National Center for Educational Research
— JIA Jiyou, Peking University
— Ravi PURUSHOTMA, MIT
— Moderator: Julian WHEATLEY, MIT

Further Reading

 

4:30-5:45 p.m.

Catalyzing Long-Term Growth in Research and Opportunities for International
Collaboration

  • What are some interesting early case studies in international collaboration around
    game design and distribution, educational media development, and/or language
    learning?
  • What are some strategies to identify areas for international collaboration given diverse sets of national priorities and interests?
  • What roles do governments, foundations, and companies play in providing both mechanisms and funding to encourage collaboration?
  • How does collaboration support both commercial and open source opportunities?

Panelists
— Gilbert CHOY, Sunwah Education Foundation
— Phoenix WANG, Hewlett Foundation
— TEO Chor Guan, Singapore-MIT GAMBIT GameLab
— Moderator: WANG Qiong, Peking University

 

5:45-6:00 p.m. Closing Remarks
— Alex CHISHOLM, MIT