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Virtual Worlds and Online Communities

New gaming technologies allow players to interact in exciting new ways. In games such as Everquest, players participate in virtual communities where much of the fun comes from developing and exploring alternate identities. Players who might be shy or disorganized in real life experiment with new identities within the safe confines of virtual worlds. Learners participate in virtual economies, political bodies, and governments.

However, there currently are few models of what these kinds of educational, networked gaming environments might look like. The Games to Teach project will explore these models and offer educators, game designers, and various funders prototypes of what these games might look like.

Copyright 2000, MIT