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Virtual
Worlds and Online Communities
New
gaming
technologies allow players to interact in exciting new ways. In
games such as Everquest, players participate in virtual communities
where much of the fun comes from developing and exploring alternate
identities. Players who might be shy or disorganized in real life
experiment with new identities within the safe confines of virtual
worlds. Learners participate in virtual economies, political bodies,
and governments.
However,
there currently are few models of what these kinds of educational,
networked gaming environments might look like. The Games to Teach
project will explore these models and offer educators, game designers,
and various funders prototypes of what these games might look like.
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