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Motivation
Since
the advent of Pac Man, many educators have been intrigued,
if not enchanted by the educational possibilities of gaming. In
many respects, electronic games are the state-of-the-art for developing
engaging learning environments.
Games
provide challenges adjusted to the player's ability, provide the
player with clear and immediate feedback, and give players choice
and control over actions. Games also tap into player's fantasies
and curiosity. Games also provide players with opportunities to
collaborate, compete, or socialize with peers.

Educational
games
might also tap into player's curiosity or fantasies by allowing
them to play the part of an astronaut, physicist, or biologist who
explores outer space, molecules, or the insides of molecules.
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