news
vision
prototypes
lab_seminars
research
about us
home

Motivation

Since the advent of Pac Man, many educators have been intrigued, if not enchanted by the educational possibilities of gaming. In many respects, electronic games are the state-of-the-art for developing engaging learning environments.

Games provide challenges adjusted to the player's ability, provide the player with clear and immediate feedback, and give players choice and control over actions. Games also tap into player's fantasies and curiosity. Games also provide players with opportunities to collaborate, compete, or socialize with peers.

Educational games might also tap into player's curiosity or fantasies by allowing them to play the part of an astronaut, physicist, or biologist who explores outer space, molecules, or the insides of molecules.


Copyright 2000, MIT