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New
Models of Game Design
The
Games-to-Teach Project hopes to offer students a chance to explore
the worlds of math, science, and engineering through new and exciting
game models. A major challenge will be how to create a next-generation
games that allow students to engage in critical problem solving,
creative expression, and rich social relationships -- that appeal
to a broad audience of gamers.
Historically,
games have tended to attract more men than women. Recent games like
The Sims have attracted broader audiences with richer story-telling
capacity, more diverse characters, and more open opportunities for
creative play.
New
developments in console and desktop computer technologies, including
the ability to design simulated worlds and infuse collaboration
tools in game designs are opening up whole new avenues for designing
educational games.
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