news
vision
prototypes
lab_seminars
research
about us
home

Next-Generation Educational Games

Throughout history, artists and educators have been enchanted with the opportunity of using new media to support learning. Seminal cartoonist the Max Fleischer developed documentaries on evolution and Einstein as well as training films for the US Navy during World War II. The Bell Labs Science Films series, produced by Jack Warner, directed by Frank Capra and animated by Chuck Jones, brought together top Hollywood talent to develop educational media.

Over the past twenty-five years, games have evolved from black-and-white blips made by hobbyists into a complex multi-billion dollar industry. Over the past five years, interactive digital entertainment -- computer and video games, have made significant strides in developing immersive worlds, interactive story, massively multiplayer online communities, and tackling broader range of themes and human experience.

Yet, few, if any examples exist of how this medium might be used to support learning. Traditional "edutainment" is based on limited pedagogical models, and does not take advantage of the games' potential to simulate phenomena, engage the player through story, express ideas creatively, or collaborate with other players. Some existing games like Civilization III could be used to support learning, but few researchers have examined their impact on players' understandings. Part of the games-to-teach project's research mission is to explore how people learn through gaming.

The following presentation highlights our vision for The Games-to-Teach Project, and highlights some opportunities for using gaming technologies to support learning in advanced science, engineering, and mathematics education.

Media in Science and Engineering Education
Teaching and Learning with Media
Gaming: An Emerging Medium
Limitations of Educational Gaming
Quality Content & Visionary Design
Motivation: Fantasy, Control, & Challenge
Complex System Dynamics
New Pedagogical Models: Learning By Doing
Collaboration in Online Virtual Worlds
Integrated, Personalized Assessments
Interdisciplinary Design Teams
 

 

Copyright 2000, MIT