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FOR
IMMEDIATE RELEASE: Monday, 27 August 2002
CAMBRIDGE,
Mass. -- This fall the Games-to-Teach Project is beginning testing
on two game prototypes and is expanding its conceptual development
into the Humanities and Social Sciences. Over the summer, Comparative
Media Studies Graduate students Philip Tan and Walter Holland led
a team of MIT and Cambridge Undergraduates in developing the engine
for two game titles, the 3D PC game Supercharged! and the
PocketPC game Environmental Detectives.
In
three short months, Tan and his team of MIT Undergraduates (Megan
Ginter, Tim Heidel, Rob Figuereido, and Tom Wilson) coded a 3D electrostatic
and electromagnetic simulation engine that is the basis of the game.
Working with incoming CMS student Yannis Zavoleas, Tan and team
of CMS staffers will design levels and artwork for the game. Supercharged!
is designed to help students learn Electromagnetism and will be
tested in Professor Belcher's innovative TEAL program in the Spring
of 2003. We are currently looking for beta testers and schools interested
in testing out the program.
Walter
Holland and Cambridge undergraduate Gunnar Harboe completed an engine
for the PocketPC game Environmental Detectives. This "augmented
reality" game combines 8.02 11b, GPS, and Bluetooth technologies
in providing the user a "location-sensitive" gaming experience.
MIT Undergraduate Kodjo Hesse joined the team, and picked up development.
Environmental Detectives is designed to be used in AP level environmental
studies classes, and will be tested in MIT's Terrascope project
this fall.
The
Games-to-Teach Project has also begun branching out into the Humanities
and Social Sciences. We are partnering with Political Science Professor
Nazli Choucri, Sloan Senior Lecturer Peter Senge, award winning
historian Pauline Maier and others in designing five games to be
used in teaching high school and college level Social Sciences and
Humanities.
See
our archived news.
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