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FOR IMMEDIATE RELEASE: Monday, 27 August 2002

CAMBRIDGE, Mass. -- This fall the Games-to-Teach Project is beginning testing on two game prototypes and is expanding its conceptual development into the Humanities and Social Sciences. Over the summer, Comparative Media Studies Graduate students Philip Tan and Walter Holland led a team of MIT and Cambridge Undergraduates in developing the engine for two game titles, the 3D PC game Supercharged! and the PocketPC game Environmental Detectives.

In three short months, Tan and his team of MIT Undergraduates (Megan Ginter, Tim Heidel, Rob Figuereido, and Tom Wilson) coded a 3D electrostatic and electromagnetic simulation engine that is the basis of the game. Working with incoming CMS student Yannis Zavoleas, Tan and team of CMS staffers will design levels and artwork for the game. Supercharged! is designed to help students learn Electromagnetism and will be tested in Professor Belcher's innovative TEAL program in the Spring of 2003. We are currently looking for beta testers and schools interested in testing out the program.

Walter Holland and Cambridge undergraduate Gunnar Harboe completed an engine for the PocketPC game Environmental Detectives. This "augmented reality" game combines 8.02 11b, GPS, and Bluetooth technologies in providing the user a "location-sensitive" gaming experience. MIT Undergraduate Kodjo Hesse joined the team, and picked up development. Environmental Detectives is designed to be used in AP level environmental studies classes, and will be tested in MIT's Terrascope project this fall.

The Games-to-Teach Project has also begun branching out into the Humanities and Social Sciences. We are partnering with Political Science Professor Nazli Choucri, Sloan Senior Lecturer Peter Senge, award winning historian Pauline Maier and others in designing five games to be used in teaching high school and college level Social Sciences and Humanities.

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Copyright 2001, MIT