|
Hephaestus
is a massively multi-player role-playing game that allows you to finely
design your robotic avatar down to the gears. Hephaestus is also the name
of the volcanic planet on which the game is set. Earth is dying, and thousands
of Argo-class evacuation ships have left to colonize this new planet,
dropping remote-controlled robots from orbit to the planet surface to
prepare it for human habitation.
Alliances
are essential.
Every aspect of this game is designed for multi-player cooperation, whether
it involves collaborating on a group construction project, forming an
unbeatable raiding party, or simply waiting for the opportune time to
betray the trust of other players. Physical and geographical limitations
of the game environment mean that extended survival would be extremely
difficult without allies.
Differentiation,
customization, construction and homesteading are keys to success.
Players gain game play advantages by designing their robots differently
from others and by creating structures that stake out land that they control
over long periods of play. A differentiated squad of robots will have
a far higher chance of success than a larger group of identical robots.
Each player should be able to customize the abilities of his or her robot
avatar to fit his or her play style best. Seizing and controlling large
areas of land and lava must be effective strategies for ensuring extended
survival on the planet.
Constant
engagement from log-in to log-out.
The player must be able to control the robot as long as the player stays
logged into the multi-player server, even if the batteries of the robot
are dead or if the player is designing a stationary structure. Players
will have the ability to chat or call for help at any time. However, the
players' interactions on Hephaestus will be mediated through their robot
at all times. This will deepen the relationship of the player with his
or her robotic avatar and will increase the likelihood that players will
spend time engineering their robots properly.
It must
be fun.
Realism is secondary to entertainment value in this game, although the
game must explicitly state which real physical laws are broken within
the game engine. Any such aberrations in realism must occur only for the
benefit of game play and entertainment value.

Copyright 2002, MIT.
|