DreamHaus takes place in an elaborate, vibrant world. Bobbi's hip Soho studio is a streamlined, chic space. Bobbi's studio is the player's "home base." Here, she can get a cup of cappuccino or have a chat with Skipper, but the simplicity of the office hopefully draws the player back outside to explore architecture. Outside, Soho buzzes - taxi's honk, bike messengers speed by, pedestrians stroll, looking in shop windows. The player feels as though there is a big world outside and many fascinating, rewarding places to explore. When the player is presented with a design challenge Bobbi's PDA launches her on a "field trip" to an exotic destination. These destinations will be historically accurate but artistically rendered in order to enchant the viewer. A combination of modern and historical structures represent architecture's long, rich history.

While in the office, there are sequences of humorous, spontaneous banter between Bobbi, Skipper and Kevin. When the player is having trouble with a puzzle Skipper can interrupt and argue with Bobbi about something. Assistance with the science will come through the conversation as Skipper references key information that Bobbi can research in her PDA. Through this bickering and banter, the player investment deepens, as he or she sees the characters develop and exercises agency over the characters decisions.

The spaces/worlds represented in the game include:

  • Soho office (character driven and interactive);
  • Field trips, exterior and interior of buildings visited (player driven, interactive);
  • Puzzle scenes, in relationship to building visited (player driven, interactive with some cinematics);
  • The Drafting Board screen and inside the CAD, remote and the teleconferencing virtual world (player driven interactive with some cinematics).
  • The online game community
Tutorial
Design a summer home in Siberia from natural materials.
Dogon Home
Irish Home
Villa Savoye
Force; Beams; Loads; Equilibrium; Wood
1
Give wealthy child actor a solid "roof" over their head. Build a building with a stone roof.
Pyramids
Parthenon
Stonehenge
Force, Beams, Loads, Equilibrium; Stone.
2
Design a building that will touch the sky for a little king with Napoleonic complex.
Hancock Building
Eiffel tower
Loads; Force; Trusses, Steel, Wind / side pressures; Tension and Compression; Shearing
3
Design a circus tent for a retired circus clown who can't give up life under the bigtop.
Tokyo Olympic Stadium
Nervi's airplane hangars
Super Dome
Tension; Elasticity; Rope; Cable; and Fabrics; Domes; Air
4
Create round, earthquake resistant structure to make recently dumped Hollywood actress feel "safe."
Coliseum
Parthenon
Notre Dame
Egg Church
Arches; Curved surfaces; TensionForce; meridians; Volume of 3D Space
5
Design an ice-building for West-Coast rap star to chill in Antarctica.
Igloo
Ice Hotel
Wind, dome structures, Thermodynamics laws
6
Underwater Shampoo Factory
Geodesic Domes
Falling Water
Canterleavering
7
Bobbi's DREAMHOUSE
All previous sites
Open-ended


Copyright 2002, MIT.