DreamHaus
takes place in an elaborate, vibrant world. Bobbi's hip Soho studio is a
streamlined, chic space. Bobbi's studio is the player's "home base."
Here, she can get a cup of cappuccino or have a chat with Skipper, but the
simplicity of the office hopefully draws the player back outside to explore
architecture. Outside, Soho buzzes - taxi's honk, bike messengers speed
by, pedestrians stroll, looking in shop windows. The player feels as though
there is a big world outside and many fascinating, rewarding places to explore.
When the player is presented with a design challenge Bobbi's PDA launches
her on a "field trip" to an exotic destination. These destinations
will be historically accurate but artistically rendered in order to enchant
the viewer. A combination of modern and historical structures represent
architecture's long, rich history.
While in
the office, there are sequences of humorous, spontaneous banter between
Bobbi, Skipper and Kevin. When the player is having trouble with a puzzle
Skipper can interrupt and argue with Bobbi about something. Assistance
with the science will come through the conversation as Skipper references
key information that Bobbi can research in her PDA. Through this bickering
and banter, the player investment deepens, as he or she sees the characters
develop and exercises agency over the characters decisions.
The spaces/worlds
represented in the game include:
- Soho
office (character driven and interactive);
- Field
trips, exterior and interior of buildings visited (player driven, interactive);
- Puzzle
scenes, in relationship to building visited (player driven, interactive
with some cinematics);
- The Drafting
Board screen and inside the CAD, remote and the teleconferencing virtual
world (player driven interactive with some cinematics).
- The online
game community
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Tutorial
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Design
a summer home in Siberia from natural materials.
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Dogon
Home
Irish Home
Villa Savoye
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Force;
Beams; Loads; Equilibrium; Wood
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1
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Give
wealthy child actor a solid "roof" over their head. Build
a building with a stone roof.
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Pyramids
Parthenon
Stonehenge
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Force,
Beams, Loads, Equilibrium; Stone.
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2
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Design
a building that will touch the sky for a little king with Napoleonic
complex.
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Hancock
Building
Eiffel tower
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Loads;
Force; Trusses, Steel, Wind / side pressures; Tension and Compression;
Shearing
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3
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Design
a circus tent for a retired circus clown who can't give up life
under the bigtop.
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Tokyo
Olympic Stadium
Nervi's airplane hangars
Super Dome
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Tension;
Elasticity; Rope; Cable; and Fabrics; Domes; Air
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4
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Create
round, earthquake resistant structure to make recently dumped Hollywood
actress feel "safe."
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Coliseum
Parthenon
Notre Dame
Egg Church
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Arches;
Curved surfaces; TensionForce; meridians; Volume of 3D Space
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5
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Design
an ice-building for West-Coast rap star to chill in Antarctica.
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Igloo
Ice Hotel
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Wind,
dome structures, Thermodynamics laws
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6
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Underwater
Shampoo Factory
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Geodesic
Domes
Falling Water
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Canterleavering
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7
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Bobbi's
DREAMHOUSE
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All
previous sites
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Open-ended
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Copyright 2002, MIT.
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