A
game for non-gamers.
As game designers, we dreamed up a game about Physics that would intrigue
Humanists. We strove to include narrative features missing in many games:
Rich characterization, witty dialogue, realistically-drawn figures from
history, and complex interpersonal relationships - design elements that
are known to appeal to diverse audiences (See Cassell & Jenkins, 1998).
Leveraging
the appeal of Architectural Engineering
Many non-scientists studying science ask: When will I ever have to use
this knowledge? DreamHaus presents students with a compelling way to apply
and expand their physics knowledge for an imaginative and creative purpose:
The design of innovative buildings. This game also addresses a growing
concern in engineering education that students are graduating without
the ability to synthesize material or think creatively with physics and
engineering concepts (Sheperdson, 1999).
One metaphor
for thinking about how physics and engineering can be learned through
the study of architecture is through the role of the Architectural Engineer.
Architectural Engineers review blueprints for factors such as structural
soundness, electrical engineering systems, ventilation systems, and heating
and cooling systems. DreamHaus sits in the nexus between these two fields.
Witty
Camp Aesthetic
The main character, Bobbi, bears an uncanny resemblance to another blonde
woman raised in a pink dream house. This allows us to explore a feminist
theme within the game: Bobbi is a woman who has transcended society's
limited notions about who she is and what she can do. Once a mere plaything,
Bobbi is now a formidable player in the high-powered world of architecture
and design. The sassy, camp aesthetic DreamHaus employs provide potential
paths of resonance for a sophisticated, media-savvy demographic that is
coming to terms with gender roles and value wry sarcastic humor. Similar
approaches have been tried recently with great critical and commercial
success in properties like Buffy the Vampire Slayer and Legally
Blonde (See game philosophy). Of course, players are free to solve
the physics-based puzzles and tackle the architectural engineering design
challenges without necessarily appreciating the critical sub-text running
through the game.

Copyright 2002, MIT.
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