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Anthrax,
Ebola, E. Coli deadly diseases loaded with the potential for creating
dramatic tension. Exponential infection rates make speed, effectiveness
and professional ability critical. What is causing the spread of this
disease? Are a patients loved ones at risk of contracting the disease?
Can you save a village from contracting a deadly disease? Are you, the
doctor, safe? These are all issues the player will struggle with while
playing Biohazard.
Biohazard
is a simulated world, role-playing game that leverages the dramatic potential
of pathophysiology to help learners discover the intricacies of normal
human physiology. Animated characters feature temperature, suspicion level
(are they infected, with whom have they been in contact, if the disease
is spread by droplet infection), hydration level, pain level, hunger,
and antigen presence in blood.
Diseases
for each level - Ebola or legionnaires disease, rabies, tuberculosis and
meningitis - have been selected for their dramatic impact, and their ability
to present a varied range of problems for the student to solve. Furthermore,
in battling each disease, the player elaborates on skills developed on
each previous level. Significantly, Biohazard does not attempt to train
doctors, but rather, invokes the dramatic nature of popular cultural forms
such as ER, and films such as Outbreak or Andromeda Strain to create a
compelling game experience. Biohazard seeks to make
physiology meaningful by creating educationally authentic and emotionally
compelling game goals. By situating learners in an immersive digital environment
where the game goals are congruent with educational goals, Biohazard incorporates
pedagogical techniques known to be successful in top medical schools and
simulated learning environments (Schank, 1994).

Copyright 2002, MIT.
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