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La
Yungla de Optica combines a number of proven
pedagogical models, including Problem - Based Learning, Learning as doing
and learning by design.
- Ill-structured
problems. Players will learn the fundamentals of optical physics as
they create and test combinations of lenses and work through the puzzles
in the temple of light. Because the lenses are built on a simulation
engine, players can experiment and play with lenses in whatever manner
they wish throughout the game. Players will need to have a command over
lens theory in order to create spyglasses, telescopes, magnifying glasses,
and camera lenses in the game to solve ill-structured problems driven
by the story of the game.
- Well-structured
problems. The temple of the Topics contains 3Dimensional representations
of problems typically found in physics textbooks. These puzzles are
also useful to teachers looking for problem sets and materials for demonstrations.
Flexibly
Adaptable to Different Usage Scenarios.
Temple of the Optics combines open-ended and closed-ended problems designed
to support both adventurous and tentative player tastes. Learners who
prefer to work through games linearly can work through the temple. Others
can learn more by trial and error. This dual game approach also allows
teachers to:
1. Access the puzzles at any time (i.e. just-in-time instruction)
2. Use puzzles as homework
3. Use puzzles for demonstrations of key concepts.
4. Point to puzzles as examples in supporting lectures.
Embedded
Assessments
Players are given rich, detailed, visual feedback on their performance,
including:
- Time
taken on problems
- Analysis
of patterns in their performance - e.g. frequently made mistakes.
This information is also recorded and aggregated for teachers
- % correct
on all puzzles
- time
taken per puzzle

Copyright 2002, MIT.
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