La Yungla de Optica combines a number of proven
pedagogical models, including Problem - Based Learning, Learning as doing and learning by design.

  • Ill-structured problems. Players will learn the fundamentals of optical physics as they create and test combinations of lenses and work through the puzzles in the temple of light. Because the lenses are built on a simulation engine, players can experiment and play with lenses in whatever manner they wish throughout the game. Players will need to have a command over lens theory in order to create spyglasses, telescopes, magnifying glasses, and camera lenses in the game to solve ill-structured problems driven by the story of the game.
  • Well-structured problems. The temple of the Topics contains 3Dimensional representations of problems typically found in physics textbooks. These puzzles are also useful to teachers looking for problem sets and materials for demonstrations.

Flexibly Adaptable to Different Usage Scenarios.
Temple of the Optics combines open-ended and closed-ended problems designed to support both adventurous and tentative player tastes. Learners who prefer to work through games linearly can work through the temple. Others can learn more by trial and error. This dual game approach also allows teachers to:
1. Access the puzzles at any time (i.e. just-in-time instruction)
2. Use puzzles as homework
3. Use puzzles for demonstrations of key concepts.
4. Point to puzzles as examples in supporting lectures.

Embedded Assessments
Players are given rich, detailed, visual feedback on their performance, including:

  • Time taken on problems
  • Analysis of patterns in their performance - e.g. frequently made mistakes. This information is also recorded and aggregated for teachers
  • % correct on all puzzles
  • time taken per puzzle


Copyright 2002, MIT.