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Engaging
Narrative to Appeal for non-gamers
La Yungla de Optica provides a strong narrative to introduce set of gameplay
problems that can only be solved through applying knowledge of optical
physics. The game allows players to explore relationships with Melanie
and the Professor, who are modeled using Artificial Life technology. All
of the player's actions will have an impact on his / her relationship
to Melanie and Carlson. For example, if the player puts Melanie in danger,
Carlson will become suspicious. If the player allows Melanie to come with
him / her, the player will forge and increased bond with Melanie, and
she will be more responsive to his requests.
The gameplay
consists of investigating terrain, building spyglasses and camera lenses,
and solving puzzles in order to save the Temple of Light while getting
Melanie, Carlson, and themselves off of the island. The game consists
of the following missions:
1. Unpack
and understand lab kit and tools
2. Light up the Temple
3. Rescue lost relics from the temple through solving puzzles
4. Spy on the bandits through a spyglass
5. Take several photos of the bandits
6. Hi-jack an airplane
7. Take a picture of the island from a plane using a wide-angled lens
Mixing
Constrained and Open-ended Gameplay
La Yungla de Optica combines open-ended and closed-ended problems, supporting
both adventurous and tentative player tastes. Players who prefer to work
through games linearly can work through the temple; others can learn more
by trial and error in the gamespace. However, all players must "pass"
through the temple in order to unlock story clues and game items (i.e.
lenses). Specific
puzzles involve the following tasks.
- Build
and test simple lenses
- Build
and test telescopes (spyglass), microscopes
- Focus
light and start a fire
- Repair
a camera
- Take
photographs in a variety of media
- Send
signals to passing planes / boats.

Copyright 2002, MIT.
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