Engaging Narrative to Appeal for non-gamers

La Yungla de Optica provides a strong narrative to introduce set of gameplay problems that can only be solved through applying knowledge of optical physics. The game allows players to explore relationships with Melanie and the Professor, who are modeled using Artificial Life technology. All of the player's actions will have an impact on his / her relationship to Melanie and Carlson. For example, if the player puts Melanie in danger, Carlson will become suspicious. If the player allows Melanie to come with him / her, the player will forge and increased bond with Melanie, and she will be more responsive to his requests.

The gameplay consists of investigating terrain, building spyglasses and camera lenses, and solving puzzles in order to save the Temple of Light while getting Melanie, Carlson, and themselves off of the island. The game consists of the following missions:

1. Unpack and understand lab kit and tools
2. Light up the Temple
3. Rescue lost relics from the temple through solving puzzles
4. Spy on the bandits through a spyglass
5. Take several photos of the bandits
6. Hi-jack an airplane
7. Take a picture of the island from a plane using a wide-angled lens

Mixing Constrained and Open-ended Gameplay

La Yungla de Optica combines open-ended and closed-ended problems, supporting both adventurous and tentative player tastes. Players who prefer to work through games linearly can work through the temple; others can learn more by trial and error in the gamespace. However, all players must "pass" through the temple in order to unlock story clues and game items (i.e. lenses).
Specific puzzles involve the following tasks.

  • Build and test simple lenses
  • Build and test telescopes (spyglass), microscopes
  • Focus light and start a fire
  • Repair a camera
  • Take photographs in a variety of media
  • Send signals to passing planes / boats.


Copyright 2002, MIT.