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Simulated
World GamePlayLa Yungla de Optica gameplay is a mix of simulated world, role-playing, and puzzle game dynamics. Players solve a combination of open-ended and closed-ended challenges using a rich set of resources and tools, including lenses, lights, cameras, rope, optics books, and pieces to a telescope. Embedded
Puzzles Role-Playing Example
Scenario: Building a Spyglass To get a closer look, the player will need to use a lens. Melanie suggests hiking to the observatory on the hill, crawling through a cave that leads closer to the opposite side of the camp, or climbing a nearby tree. The player chooses to walk the winding path to the observatory. At the top of the observatory are the remains of an old telescope. There is a fixed, stationary viewfinder where the player can insert a lens. The player must estimate the distance and calculate the proper focal length for the lens. If the player does not have the proper lens, she must consider another vantage point, or return to the temple to obtain another lens. In this case, the player does not have the correct lens, so she returns to the Temple of Light. Here, she completes a puzzle where she must position a lens so that it creates an inverted (upside-down) image of a cross on the wall across the room. Using her optics textbook, she calculates the point where the lens must be placed. As the player carefully places the lens on the ground, the light shines against the wall, and a boulder moves, revealing three lenses. The player clicks on Melanie, communicating to her that she should pick up the lenses. Melanie shouts back that there seems to be a spring mechanism, so that they can only get one lens. This forces the player to consider what size lens is needed. The player clicks on Melanie again, revealing a list of dialogue options. Included in the choices are directions to pick up each one of the lenses. The player picks the third lens, which is 1.2 inches in diameter. The player returns to the look-out and tries out this lens. It works, producing a clear image of the bandits' camp. The player spies on the bandits, discover a box of supplies that are in the open and could be easily commandeered. The player lets Melanie look through the spyglass. She looks over at the player. Shall we?
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