|
Augmented
Reality Simulations
To date most computer simulations have been tethered to the desktop. As
we move simulations from the desktop to more ubiquitous and increasingly
powerful portable devices, we can take advantage of the following affordances
of handhelds:
- portability
can take the computer to different sites and move around within
a site
- social
interactivity can exchange data and collaborate with other
people face to face
- context
sensitivity
can gather data unique to the current location, environment, and time,
including both real and simulated data
- connectivity
can connect handhelds to data collection devices, other handhelds,
and to a common network that creates a true shared environment
- individuality
can provide unique scaffolding that is customized to the individuals
path of investigation.
The purpose
of this research project is to develop and examine a new simulation platform
that is designed from the ground up for handheld computers and draws on
the unique affordances of handheld technologies.
Providing
teachers and students robust authoring tools
A critical part of this platform will be a robust set of authoring tools
for students and teachers to create their own simulation games. Research
has shown that the process of creating modelsas opposed to simply
using models built by someone elsenot only fosters model-building
skills but also helps develop a greater understanding of the concepts
embedded in the model. Further, research from the adoption and diffusion
of curriculum materials suggests that in successful educational implementations,
teachers reinvent curricular materials to meet the demands of local constraints.
Ultimately, the success of a program like Environmental Detectives may
hinge on providing teachers tools to design scenarios that take advantage
of their own unique local affordances and meet particular local curricular
constraints.
Fantasy
and Narrative
The causes and consequences of toxic spills suggest endless narrative
possibilities. Imagine backroom corporate scheming and cover-ups to hide
covert activities from the public. The corporations aren't the only characters
with shady dealings. Government regulators may be complicit in ignoring
dangerous environmentalist practices. Environmentalists aren't left of
the hook as rogue environmentalists are suspected of tampering with monitoring
devices and planting evidence. This is to speak nothing of the lawyers...
The effects
the release of these toxins are rife with melodramatic potential. Players
will have to consider how toxins are spreading through their own neighborhoods.
An important water source may be contiminated or an airborne toxin may
make its way toward a local daycare. Environmental Detectives combines
mystery, intrigue and melodrama to create a gaming experience enjoyable
to a diverse range of players.
Simulation
with Dangerous Chemicals
No doubt that students can learn a great deal about toxicology by examining
real environmental disasters (or by dumping a barrel of oil into the Charles
River and examining its impact on the environment and human health). However
(fortunately), not every community is situated near an ecological disaster
ripe with potential for illuminating educational issues. Further, having
students take readings of acids or titrates in the environment can be
dangerous. Such procedures involve handling dangerous volatile chemicals.
The Environmental Detectives platform allows educators to investigate a wide range of environmental
issues, ranging from airborne particles to radioactive spills to toxic
chemicals transported through water. With Environmental Detectives, we
specially design scenarios to leverage their pedagogical and entertainment
potential. In short, Environmental Detectives does not strive to replace
inquiry-based learning or environmental investigations, but rather, to
make a whole new range of scenarios open to educators.

Copyright 2002, MIT.
|