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Gameplay
Groups.
Students are divided into groups, consisting of corporations, environmentalists,
government / EPA, and hospital workers. Each group will have certain advantages
over other groups
- Corporations:
The money of these big businesses allows their agents to have more RESOURCES
(possibly even regenerate RESOURCES while in the field). The downside
is that their disregard of environmental issues leaves them with not
as much background knowledge as other groups.
- EPA
group: Classified lab techniques and government funding allow the
EPA to have more labs that are superior to the other groups (e.g.
they work just like independent lab, but are free). People dont
like G-men asking personal questions so some interviewees may be hostile
if approached incorrectly (translates into less likely to get blood
samples and other info).
- Environmentalist
group: Being very environmentally aware, this group has developed
tools that allow field agents to scan and extract much better than other
groups. People are also more willing to help them since they fight for
the environment. Unfortunately they do not have as much RESOURCES or
labs as the other groups.
Extension
Groups.
- Rouge
environmentalist group a choice for players mid game. Should
they place information in the environment and sabotage the corporation?
Could also be NPC.
- Hospital
the surprise ending (if chosen as such). Can offer diagnosing
services on interviewees, but ends up being the source of chemical leakage
(people leave healthy but are ill soon after due to being so close to
the source?) .
Resources
This is the "currency" of the game that allows agents to perform
important actions. When an agent runs out, they must go back to HQ to
replenish his/her supply.
Exploration
Sites
There are 3 types of exploration sites: spills, people (interviews), and
field stations. Each member of each group can act as an agent as well
as control 1-2 virtual agents who can bring back interview data.. Spill
agents have a good number of RESOURCES while Interview agents have very
few (only enough for 1 or 2 lab visits). All agents can go to lab stations.
Spill
The game flow proceeds from as follows:
1) map
levels
2) gain background information
3)scan location
4) gather data & extract chemicals
5 ) Analyze data & build plume model
6)
Report
Scan,
Extract, and Analyze
Once at the site, the player can scan the area for chemicals. The scan
uses RESOURCES but not too many. Scanning is done by switching the device
to scan mode and walking around the area. Scan mode collects data from
areas within a 3ft radius of the device. A color map (looks like a infrared
scan, different colors representing different chemicals, hue relates to
amount of chemical present, brightness relates to accessibility for extraction)
of the area is compiled from the area scanned and the player can choose
an area to extract from. Certain chemicals can be extracted from the environment.
Report
There are 2 kinds of reporting: HQ reporting and News reporting. Most
information found will go to the players HQ for compilation. Certain
info reported to HQ will increase a teams point total. Some info
can create new areas of interest for a team (finding chemicals near a
playground could trigger interview spots). Should a player come across
evidence that points to a particular group, that evidence can be reported
to the News. All players will receive the headline and the finders
group will gain bonus points.
Interview
Questioning. A simple dialog tree for the player to traverse and
gain info on what symptoms a sick person has, where people have been recently,
etc. What info the player gets is dependant on what questions are asked
and the order asked (questions eliminated as certain ones are asked until
tree comes to an end). Players will be able to take notes on places and
objects mentioned in interviews. Places will spawn more areas of interest
while objects can be examined and collected.
Examination.
Players can pay to have key witnesses or victims examined by their own
team of docctors to determine what illnesses they have. For example, some
people will have been affected by chemical leakage, while others' symptoms
may be due to allergies. Each person has a tell-tale sign as to what kind
of illness (spill vs. natural) she has. Certain tools must be applied
correctly to yield proper results.
Lab Station.
Labs serve the function of performing analyses for free and performing
tests that spill agents are unable to. Labs are in general faster than
manual analysis, but there are not too many labs and once a person is
using a lab station, no one else can use the station until that person
is done. Each team has certain labs dedicated to them and there a couple
independent labs. Dedicated labs are free to the group, but independent
labs cost RESOURCES and have the most tests and work the fastest.

Copyright 2002, MIT.
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