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Technology
Notes.
Daedalus' End is a cross between massively multiplayer and strategy
resource gathering game. Players have access to a chat interface and contacts,
as well as a view of either the "live and actual landscape",
the computer analyze landscape (top down), or historical maps and archives.
- Live
Landscape. The "live and actual" landscape populated by AI-driven
characters who can be encountered by the player. This landscape is seen
through a freely mobile first-person perspective. Graphically, this
will look like the experience of walking/driving around an actual landscape.
The landscape (buildings, vegetation, water landmarks etc) would change
as development projects impact the area. This part of the game does
not evolve in real time; rather, objects are created and placed in the
landscape as is suggested by the simulations. To save costs, this could
be a top-down isometric view.
Information Landscapes.
- Computer-Analyzed
Landscape. The player also has access to a "computer-analyzed"
landscape, graphically represented as a muli-function "satellite
map" with a range of selectable information overlay tools representing
the actively changing demographics, ecologies, economic flows etc. This
interface is very similar to that in Tropico and allows users opportunities
to view information about the world graphically.
- Engineering
Information / Archive. Players have access to historical maps and archives
that illuminate the various flows, relations, and histories of the multiple
development projects across the landscape. The archive provides access
to library simulations of technical engineering concepts as well.
Engine
Notes:
The graphic appearance of Daedalus' End draws inspiration from
Tropico, a third person, top-down game developed by Poptop software
using the Railroad Tycoon Engine. In Tropico, the player
is the governor of a small Caribbean island. By clicking on any of the
island's inhabitants, the player gathers demographic informationranging
from their age to their satisfaction with the players performance.
Further, the player can examine the islands demographics through
maps that are overlayed on the screen, revealing information on property
value, pollution, or corruption.
The visualizations
in Daedalus' End are very similar to those in Tropico, with
the only difference being that the player must enter 3D mode to collect
information in the environment. Because Daedalus' End tries to
situate the player in a very specific role where she has access to limited
information, it employs a 1st person perspective. A third person perspective
good be employed to save costs and integrate the gameplay into a more
seemless interface; however, players need to be limited in the kinds of
information they have access to, which is difficult to achieve through
an ominpotent top down view.
Programs such as ActiveWorlds provide another interface model for Daedalus' End. Activeworlds is an enhanced browser program that allows players to
interact in a 3D environment, chat, and access static information in 2D
through a web-like interface. Daedalus' End could be developed with
a platform such as Activeworlds, with the only challenge being integrating
the simulation that underlies the development models with the 3D engine.
With more resources, creating a multiplayer game where the simulated world
runs in real time would not be unfeasible.

Copyright 2002, MIT.
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