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Settings.
Its the beginning of the 21st century, and the tasks of industrial
and infrastructural progress in the developing world face as much social
unrest, political compromise, economic scarcities, ecological disruption,
international disputes, and cross-cultural misunderstandings as ever.
The new generation of global engineers are called upon to undertake managing
these tasks with a more holistic and active ethics than ever - but can
these ideals survive the pressures of the real world? You take on a consulting
role as a civil and environmental engineer advising one of a variety of
factions involved in a realistic developing country environment. Each
faction, advised by a different player in a cross-cultural, globally online
multiplayer platform, has a different agenda that is likely to conflict
with, or complicate others - national governments, local rights
activists, environmentalist groups, international financial institutions,
aid donors, and development agencies. Your goal is to balance technical
engineering ideals and solutions, demands of your faction, the realpolitik
and economic struggles of development, and the short and long term consequences
of the projects you are involved in on the countrys progress.
The game
game takes place in a series of special historically-based and contemporary
"what-if?" scenarios such as Three Gorges dam development, China,
1980-2030; the Aral Sea, Soviet Union, 1950-2000; Hoover Dam/Colorado
River, USA, 1930-1980. Each scenario in Daedelus' End is chosen for its
complexity, historical record, and ability to elucidate important development
ideas.
To succeed
at furthering their agendas, players must explore and effectively exploit
the three information environments of a game . The three environments
are
- The "live
and actual" landscape populated by AI-driven characters who can
be encountered by the player. This landscape is seen through a freely
mobile first-person perspective. Graphically, this will look like the
experience of walking/driving around an actual landscape. The landscape
(buildings, vegetation, water landmarks etc) would change as development
projects impact the area;
- A"computer-analyzed"
landscape, graphically represented as a muli-function "satellite
map" with a range of selectable information overlay tools representing
the actively changing demographics, ecologies, economic flows etc.;
- The engineering
information map and archive. The map illuminates the various flows,
relations, and histories of the multiple development projects across
the landscape. The archive provides access to library simulations of
technical engineering concepts
The interface
aspires toward a professional, technical aesthetic. Players view interactive
satellite maps, virtual teamwork environments, use of multimedia news/documentary
footage.

Copyright 2002, MIT.
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