|
Technology
Overview
Extreme Sports Tycoon is designed to run on contemporary Web-based 3D
gaming engines, such as Java 3D, Shockwave, or Ya Ya Media. The
level-constructor is the only technically novel aspect of the game. There
are several physics engines such as Havok that can be used with most web
plugin software applications.
Small
Game Levels
On each game level, the player controls 3-4 limited variables. Only one
or two of them change action within each level. More often, the levels
involve setting the initial conditions for the variables.
Multiple
Camera Angles
On each level, the player can view the actions from multiple cameras.
Minimally, there is an overall perspective camera, and the point of view
of the player. However, booth designers can also set cameras in the world.
Interactive
Textbook Resources
Extreme Sports Tycoon includes all of the text and pictorial information
that one might commonly find in Physics textbooks. However, because Extreme
Sports Tycoon also ships with robust simulation software (in the form
of the game), students can not only read about Physics information, but
they can also experiment with variables, and learn through Play.
Reduced
complexity for web platform
Complexity is reduced by allowing users finite choices. Players can choose
from any one of 100 settings for their site (Each setting is a simple
2.5 D environment, constructed in a 3D program like Studio Max and exported
into the game engine).
- Platform
height. Designers can set the height of the platform in each environment.
Players set this height by drag and drop, and then can tweak the exact
height by entering the exact distance in a field.
- Rope
Length.
Designers can choose a set of 12 rope lengths that will be available
for each site.
- Rope
Elasticity. Designers can choose between 10 different rope elasticities.
- Jumper
Mass. Designers can make extra objects available for players to
increase their mass.
- Schtick
Objects. Designers can select from a list of objects to increase
the thrill of jumps, which would include flaming hoops, buckets of water,
jacuzzis, and paint brushes / targets.

Copyright 2002, MIT.
|