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A game
for those not "academically inclined."
Extreme
Sports Tycoon aims at kids who are more interested in pulling off a flawless
Crippler than in mastering the nuances of vector physics. Through playing
Extreme Sports Tycoon, players learn that physics helps us to understand
the world around us, and is a useful set of analytic tools for solving
problems.
Learning
through construction.
Extreme
Sports doesnt stop there. Included in the game are a powerful set
of level -editing tools where players can build their own booths and construct
their own playable levels that are posted and traded over the Internet.
Even though Extreme Sports Tycoon can be played and enjoyed as a single-player
game, this community-based metagame becomes a key context for play.
Simple,
cheap, low barriers-to-entry technologies.
Perhaps best of all, Extreme Sports Tycoon builds on existing technologies,
could run on Pentium IIs with 56K connection and could be used in formal
and informal learning environments right now. Extreme Sports could be
developed using common development platform combining Director 3-D, and
web community tools. With proprietary engines such as Ya-Ya medias
web game engine, players might even compete with each other via email.
Extreme Sports Tycoons hip aesthetic, appeal to non-gamers, technical
accessibility, and natural fit between content and gameplay suggest a
natural fit between fun and learning. Almost as fun as pulling off a 540
lien underneath a bright blue Colorado sky. Almost.

Copyright 2002, MIT.
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