Extreme Sports Tycoon Gameplay

There are two aspects to the gameplay.

The first is the action sports element, where players experiment on courses, participating in Extreme Sports events. Here, players

  • Select a booth to compete in
  • Manipulate anywhere from 2-5 variables to determine the performance.
  • Try to hit an optimal performance to pull off a goofy stunt
  • Gain or lose reputation and / or money based on the outcome, adjusted for difficulty (computed by the level), social desirability calculated by supply and demand of booths.


More on how these systems interact are included in the design document.

In the second component of the game players design Extreme Sports settings (booths) for other participants. Players must set the base variables and conditions for the event balancing, the risk and reward for players. Good players will earn money and reputation by constructing booths that offer a great amount of thrill, while advertising danger; if a player creates a booth where other players injure themselves while performing within the "accepted safety limits", the booth owner (not the player) will be penalized.



Copyright 2002, MIT.