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Cuckoo
Content.
Each machine in Cuckoo Time! represents a particular concept or
principle covered in the AP Physics course. Cuckoo
Time! addresses topics in the first half of the Physics B course, namely,
Newtonian Mechanics. The following list outlines this portion of the AP
syllabus:
A. Kinematics
(including vectors, vector algebra, components of vectors, coordinate
systems, displacement, velocity, and acceleration)
- Motion
in one dimension
- Motion
in two dimensions including projectile motion
- Newton's
laws of motion (including friction and centripetal force)
- Static
equilibrium (first law)
- Dynamics
of a single particle (second law)
- Systems
of two or more bodies (third law)
C. Work,
energy, power
- Work
and work-energy theorem
- Conservative
forces and potential energy
- Conservation
of energy
- Power
D. Systems
of particles, linear momentum
- Center
of mass
- Impulse
and momentum
- Conservation
of linear momentum, collisions
E. Circular
motion and rotation
- Uniform
circular motion
- Angular
momentum and its conservation
- Point
particles
- Extended
bodies including rotational inertia
- Torque
and rotational statics
- Rotational
kinematics and dynamics
F. Oscillations
and gravitation
- Simple
harmonic motion (dynamics and energy relationships)
- Mass
on a spring
- Pendulum
and other oscillations
- Newton's
law of gravity
- Orbits
of planets and satellites
- Circular
G. General
- The
Seesaw
- The Ramps,
Stairs and Ladders
- The Pallets
of the anchor escapement
- The Jackscrew
elevator
- The Gears
- The Weights,
Chains and Pulley
- The Pendulum
and Spring.
- The Corresponding
Newtonian physics covered by the game include:
- Work,
Energy, Force
- Kinematics,
including Projectile Motion
Newtonian Mechanics Content
- Newtons
Laws of Motion, including Friction and Centripetal Force
- Momentum
and Collisions
- Circular
Motion and Rotation
- Gravitation
- Oscillation

Copyright 2002, MIT.
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