Cuckoo Content.
Each machine in Cuckoo Time! represents a particular concept or principle covered in the AP Physics course.
Cuckoo Time! addresses topics in the first half of the Physics B course, namely, Newtonian Mechanics. The following list outlines this portion of the AP syllabus:

A. Kinematics (including vectors, vector algebra, components of vectors, coordinate systems, displacement, velocity, and acceleration)

  • Motion in one dimension
  • Motion in two dimensions including projectile motion
  • Newton's laws of motion (including friction and centripetal force)
  • Static equilibrium (first law)
  • Dynamics of a single particle (second law)
  • Systems of two or more bodies (third law)

C. Work, energy, power

  • Work and work-energy theorem
  • Conservative forces and potential energy
  • Conservation of energy
  • Power

D. Systems of particles, linear momentum

  • Center of mass
  • Impulse and momentum
  • Conservation of linear momentum, collisions

E. Circular motion and rotation

  • Uniform circular motion
  • Angular momentum and its conservation
  • Point particles
  • Extended bodies including rotational inertia
  • Torque and rotational statics
  • Rotational kinematics and dynamics

F. Oscillations and gravitation

  • Simple harmonic motion (dynamics and energy relationships)
  • Mass on a spring
  • Pendulum and other oscillations
  • Newton's law of gravity
  • Orbits of planets and satellites
  • Circular

G. General

  • The Seesaw
  • The Ramps, Stairs and Ladders
  • The Pallets of the anchor escapement
  • The Jackscrew elevator
  • The Gears
  • The Weights, Chains and Pulley
  • The Pendulum and Spring.
  • The Corresponding Newtonian physics covered by the game include:
  • Work, Energy, Force
  • Kinematics, including Projectile Motion


Newtonian Mechanics Content

  • Newton’s Laws of Motion, including Friction and Centripetal Force
  • Momentum and Collisions
  • Circular Motion and Rotation
  • Gravitation
  • Oscillation

 




Copyright 2002, MIT.