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High
speed, highly silly action
Cuckoo Time! takes place entirely within the confines of a traditional
German cuckoo clock. Unbeknownst to most, the insides of cuckoo clocks
are filled with grumpy gnomes, polka music, beer, a goofy cuckoo, pratfalls,
all with names derived from bad German puns. The spirit of the game should
be lighthearted and tongue-in-cheek, emphasizing straightforward and frenetic
gameplay.
One object/one
principle approach
The inside of the cuckoo clock is full of clock parts and power-ups that
help the gnomes catch the cuckoo and sabotage each others attempts.
Each of the clock parts obeys and demonstrates a single physical principle.
For instance, a lever in the clock only operates on the principle of mechanical
advantage; friction, mass and elasticity of the lever do not apply to
gameplay strategies. When a player is considering the best way to approach
a level, the appropriate physical principle should leap to mind. The use
of clock parts or power-ups forces the player to wrestle with how mass,
velocity, and force affect machines. With cheat codes, the player can
also change properties of the environment such as gravity.
Simple
to learn, difficult to master
The game is very easy for a new player to pick up. Within a minute of
a competitive multiplayer game, a new player should be able to make life
difficult for experienced players. Solo and cooperative levels may take
longer for new players to figure out, but a minute of play and exploration
should give them some idea of how to solve the clock puzzles. To have
complete mastery over the gamespace requires an instantaneous recognition
of the properties and affordances of multiple mechanical objects. Such
intuitions can only be developed through repeated gameplay.
Thinking
with Physics and Engineering concepts a core gameplay mechanic
Players will be force to choose between alternate paths in climbing to
the top of the clock. A player might use a lever to pry open a door. The
player must use her knowledge of simple machines to predict whether the
machine will achieve the desired result. Other players might glance at
the door and realize that they cannot generate enough energy to pry the
door open. Thus, the players knowledge of levers allows her to quickly
analyze different strategies and choose the strategy that will be the
most effective.
Level
design as an integrated mode
A level editor will be featured prominently among the gameplay options
and allow players to create their own levels as complex as the levels
shipped with the game. Creating a playable level should require players
to employ a large degree of creativity and a deep understanding of physics
principles. Drastic adjustments to the physics of the game that severely
change gameplay, such as the loss of gravity, should only be available
via cheat codes.

Copyright 2002, MIT.
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