Games in Education Conference 2005
Posted October 8th, 2005 by Anonymous
Sunday, 15 May - Tuesday, 17 May 2005
Los Angeles Convention Center
| 9:00-9:15am | Welcome and Opening Remarks [ video ] Henry Jenkins III, MIT Comparative Media Studies A quick snapshot of what's happened in the past year, looking at the various efforts that have started to blossom around integrated games into education practice. |
| 9:15-11:00am | Opening Plenary: Emerging Pedagogies [ video ] Moderated by James Paul Gee, University of Wisconsin-Madison A look at the research being done to understand how new educational theories are being applied in games and how games, in turn, are inspiring new educational theories. Mimi Ito, University of Southern California Angela MacFarlane, University of Bristol |
| 11:15am-12:30pm | Session: Creative Design [ video ] Moderated by Henry Jenkins III, MIT Comparative Media Studies Discussion of the successful elements that go into a game that's both creatively imaginative and educationally sound; researchers and developers together discuss their opportunities and challenges. Rikke Magnussen, Learning Lab Denmark (Denmark) Jane McGonigal, University of California-Berkeley Celia Pearce, University of California-Irvine |
| 12:30-1:30pm | Lunch: Roundtable Discussions (Room 408) |
| 1:30-2:45pm | Session: Informal Education [ video ] Moderated by Eric Klopfer, MIT Teacher Education Program Panelists will discuss the ways games are being used to enhance non-classroom educational sites. Howard Cutler, WGBH Interactive Theodore Koterwas, Exploratorium Scot Osterweil, TERC David Shaffer, University of Wisconsin-Madison |
| 2:45-3:45pm | Case Studies: Civilization [ video ] Moderated by Kurt Squire, University of Wisconsin-Madison, Educators, teachers, historians, and students discuss the legacy of Sid Meier's Civilization and its implications for learning. Deb Briggs, Firaxis Pat Seed, Rice University Jeremiah B. McCall, Cincinnati Country Day School |
| 4:00-5:15pm | Session: Gender and Diversity [ video ] Moderated by Henry Jenkins III, MIT Comparative Media Studies Since the first research on gender in computer and video games were developed, we've now developed a greater sense of these issues as they relate specifically to education and games. Idit Caperton, MaMaMedia Carrie Heeter, Michigan State University Constance Steinkuehler, University of Wisconsin-Madison Jen Sun, Whyville |
| 5:15-6:00pm | Open Microphone with Questions and Answers [ video ] |
| 9:00-10:00am | Keynote Address Peter Molyneux, Lionhead Studios [ video ] |
| 10:00-11:30am | Session: Students Making Games [ video ] Moderated by Brett Camper, MIT Comparative Media Studies How students are making games to supplement their other creative and design activities, as well as how are they being shared with and championed by their peers. Yasmin Kafai, University of California - Los Angeles Barry Joseph, Global Kids Ben Sawyer, Serious Games Initiative Jan Run Holmevik, IT-University of Copenhagen |
| 11:45am-1:00pm | Session: Teachers using Games [ video ] Moderated by Jinny Gudmundsen, USA Today How teachers are using games in their classrooms, including how you match games with more traditional curricular requirements and teaching tools. Nick DeKanter, Muzzy Lane Software Bill MacKenty, Edgartown School - Martha's Vineyard Ravi Purushotma, MIT Comparative Media Studies |
| 1:00-2:00pm | Lunch |
| 2:00-2:30pm | New Technology: FLY Pentop Computer [ video ] Jim Marggraff, LeapFrog, will discuss the company's latest educational platform and opportunities for third-party content and games developers. |
| 2:30-3:30pm | Case Studies: Neverwinter Nights [ video ] Moderated by Philip Tan, Media Development Authority (Singapore) Educators, teachers, historians, and students discuss the opportunities afforded by the BioWare Aurora engine and its implications for learning and creativity. Russell Francis, Oxford University Peter Gorniak, MIT Media Lab Alice Leung, BBN Technologies |
| 3:30-4:45 | Session: University-based Projects Making an Studying K-12 [ video ] Moderated by Eric Klopfer, MIT Teacher Education Program This discussion will provide a more specific context for the current research being conducted in games and education and how that work will help to influence policy and frame development/teaching opportunities. Michael Nitsche, Georgia Tech Sasha Barab, Indiana University David Kaufman, SAGE for Learning (Canada) |
| 4:45-6:00pm | Session: Business Opportunities and Next Steps [ video ] Moderated by Alex Chisholm, [ICE]3 Studios This discussion focuses on the emerging funding and market opportunities to expand creative educational game development and the university-based research that both informs and assess the success of such efforts. Specific case studies and future prospects will be discussed. Kim Mulkey, BellSouth Foundation Patrik Bergman, Malmö University Scott Traylor, 360KID |
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