lanxle's blog
On the Subject of Designing Game Worlds
Working on games like Labyrinth and Caduceus has forced me to think a great deal about what constitutes a compelling game world. Both of these worlds are wildly fantastic in their respective ways. The former is an underground cavern where monsters from another dimension run a pet food factory for nefarious purposes. The latter is a Victorian, “Age of Sail” fantasy where locomotives and dirigibles are powered by magic. In each case, the world is vivid enough to constitute its own character. And as with any character we create, it behooves us as designers to respect the coherence and internal consistency of our worlds.
Social Media & the Future of Health 2.0
Before coming to MIT to study with the Comparative Media Studies program and to apprentice with the Education Arcade, I worked in public health. My research was primarily policy-driven, trying to understand consumer needs and desires through qualitative methods. One of my areas of interest was information technology, specifically “new media,” and its potential as a communication tool.