News Post

Two White Papers Released

THE EDUCATION ARCADE releases two white papers to guide the development and dissemination of educational games (and other technologies): Moving Learning Games Forward and Using the Technology of Today in the Classroom Today. These papers are part of TEA’s ongoing mission to establish games as important learning tools, crucial to the successful development of 21st century students of all ages.

New Project: Caduceus

The Education Arcade and Boston-based Fablevision are collaborating on Caduceus, an online puzzle-adventure game for tweens. Caduceus exposes young players (ages 8 to 12) to the concepts of altruism and compassion, while also testing their skills of logic, reason and creativity.

Augmented Reality

In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform make it ideal for learning games in elementary, secondary, university, and lifelong education. 

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