Storytelling in the Digital Age

  • Workshop Organization
  • Designing Games
    • Pitching a Small-scale Story Concept
    • Computer and Video Game Audiences
    • A Storyteller's Toolkit: Structure, Narration, Time, Space
    • What Melodrama Could Teach Us About Great Game Design
    • Film Scores and Game Music: Links, Lacks and Looks
    • Learning From and Through Games
    • Designing Your Player’s First Impression
    • The Rationale and Challenges Behind the Production and Distribution of Freedom Force
  • Videos

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Designing Games

Posted November 2nd, 2005 by Nick Hunter

The following pages detail presentations given at some of the Workshops.

  • Pitching a Small-scale Story Concept
  • Computer and Video Game Audiences
  • A Storyteller's Toolkit: Structure, Narration, Time, Space
  • What Melodrama Could Teach Us About Great Game Design
  • Film Scores and Game Music: Links, Lacks and Looks
  • Learning From and Through Games
  • Designing Your Player’s First Impression
  • The Rationale and Challenges Behind the Production and Distribution of Freedom Force
‹ Project ReviewupPitching a Small-scale Story Concept ›
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