- Workshop Organization
- Designing Games
- Pitching a Small-scale Story Concept
- Computer and Video Game Audiences
- A Storyteller's Toolkit: Structure, Narration, Time, Space
- What Melodrama Could Teach Us About Great Game Design
- Film Scores and Game Music: Links, Lacks and Looks
- Learning From and Through Games
- Designing Your Player’s First Impression
- The Rationale and Challenges Behind the Production and Distribution of Freedom Force
- Videos
Designing Games
Posted November 2nd, 2005 by Nick Hunter
The following pages detail presentations given at some of the Workshops.