About the Education Arcade
The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.
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Two White Papers Released
THE EDUCATION ARCADE releases two white papers to guide the development and dissemination of educational games (and other technologies): Moving Learning Games Forward and Using the Technology of Today in the Classroom Today. These papers are part of TEA’s ongoing mission to establish games as important learning tools, crucial to the successful development of 21st century students of all ages.
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Latest Post
The headline in the January 12th New York Times read, At M.I.T., Large Lectures Are Going the Way of the Blackboard. The article described how introductory physics lectures have been replaced by the TEAL (Technology-Enhanced Active Learning) program, in which students work in clusters around workstations in a lab setting, engaged in hands-on, interactive collaboration. The story—which reports that TEAL has resulted in higher attendance and lower failure rates among students—must have hit a responsive chord, as it remained one of the Times most e-mailed articles for a week.
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